Sunday, 25 November 2012

I have began my UDK editor campaign a few days ago and I feel I am getting better at after some time...

The part of the map I have created is the cargo hold and I don't feel it is too bad but I can't be certain until I have some feed back from other people.

It is difficult to see it all due to the whole... texture thing but this is on the cat walk looking over all of the containers which will hopefully be the main battlefield with many corners to hide and close encounters to engage in while you can be picked off from above.


Wednesday, 21 November 2012

Art - Character environment and face

I began my idea a while back of a clock that can manipulate time (Slow and fast) and the ability to use all energy used in that time frame to send a pulse of energy to inflict its damage.


The clock also happens to be a space cowboy that fights monsters on many planets and in many universes to help rid of all evil.


But who said he can't have fun while doing so... The next step will be to model his face in 3dsMax which I feel shouldn't be to difficult.

Sunday, 18 November 2012

I have a basic sketch of the level I would like to create, with this set aboard a ship I have allowed a spacious area where storage creates are held to allow for climbing, sniping and close encounters.

 off to the sides of that are the corridors which will be then focused close/medium combat with some side rooms to allow survival during these encounters and objects to hid behind.

 another spacious area being the kitchen where there will be obstacles once more aiding both for and against the opponents as they fight for the better weapon spawns, a side room branching off here as well for more survivability and for the player to be more cautious for.

 Right now there are stairs leading up to other levels and down to other levels but depending on how big this is in UDK they may not be needed.

Wednesday, 31 October 2012

Charector design

Spent a while trying to get this right and mainly clipping away backgrounds but I have a visual for the organisms that will be more interested in war and dominance meaning that they are not east to negotiate with and focus militaristic but they are still on the civilised side of the tree. 

Tuesday, 30 October 2012

For the look and feel page I an not quite sure on the layout... am not perticually happy about it but I feel it gets my point across with both aspects of close up and far out visuals.

The bottom picture is cut out as this is a screen shot :/

Game Overveiw

Game overview, so I have tried to implement the feeling you should have when thinking of this game in which it wouldn't be just a meh game, you'd feel pride in the creation you make and have that personal bond with it.  at the same time I am trying to briefly explain the game which is quite complex so I hope I have done all right with it...


I know the beginning of the game overview may seem out of place as it may belong in the look and feel but I'd want the reader to understand and almost share the feeling I get when thinking of this through the whole document and not just feel what is it like on the one page.  

NO CONTENTS PAGE

So although there wasn't a backstory to the game I felt the game overveiw wasn't the place to talk about how you ended up creating little people on a potato so I think for the reader to understand what their getting into a story was kinda necessary and unlike other things I have written this is only short... I hope. 

Monday, 29 October 2012

Contents Page

So last night I worked on photo shopping my contents page and I am happy with what I have got so far :)
 I still want it to have a planetary feel to the image but I had to try to get the background not too look too much like space which I found difficult and may very well have failed at making it not seem like so but I still think as we see air as invisible these mutants will visualise it as their galaxy, dust particles actually being things thus creating the spacey atmosphere.

Friday, 26 October 2012

So I got the title page with the title on it... I hope it is a more noticeable title and that others enjoy the look of it. It is to give it an epic feel to the game as it's a fairly comical consept with a serious art style to put a twist on the idea.

Wednesday, 24 October 2012

Potate-Opia

Okay so we have to pick an idea from the two concepts we had and I have always preferred the idea of this one "Potate-Opia" more than the other one "Leaf".

I have been working on the title page tonight so far I got this... no title on the page yet though, I need to find some text that'll make it look sexy.

 I am pretty damn happy with the resulting image as I am bollocks at Photoshop  I have made this in the style I want my game to look where its not cartoon like... the potato will feel like a planet in a galaxy and although it's on a conveyor belt we're looking at it from their size. Small particles are distant lights, the belt the eternal darkness and distant potatoes; stars.

Sunday, 14 October 2012

Game Concept Decument

So we have to create two game concepts and make a three page document on our ideas to simulate what you'd be doing in a business.

I personally enjoy this sort of thing, my first idea coming to me while I listened to a song "One day" which ended up with me creating a game on a potato. Now getting from here to there was a journey in the sense that when I thought potato I also thought "How the shit is that going to become anything?". Well I got thinking of what sort of game you could do on potatoes and First person shooter was the first to fall... Eventually I came to strategy and got me thinking "What if the potato was a planet?".

After that I had the visual of the game in my head and it looked great, a fun game and oddly not violent in comparison to my usual ideas. A game which anyone could enjoy and looks beautiful... if it were to be created.

I did not use a spider thing for my development which I may need to practice as am sure it has advantages but I got to my finished product by making the game in my mind to a point where it was there a bit and I could write down some of what I could see.

And thus Potate-opia was born.


Game Design Research

So we were asked to find out what jobs our within the chosen speciality; mine being Game Designer.

Thinking alone I didn't really imagine many positions but it really opened my eyes to the many positions that are there in the industry and where I would want to go. Being that this assignment was a while ago I am hazy on the specifics but there were a lot of positions that I was really not interested in, the ones I thought I did like were level designer, concept designer and lead designer.

The money for these jobs was  particularly fascinating as it was pretty low but it doesn't put me off the idea of becoming any of these as it would be a career I personally want.

Overall I found the assignment eye opening to what I am getting into and a bit of assurance of what I want to do.