Sunday, 25 November 2012

I have began my UDK editor campaign a few days ago and I feel I am getting better at after some time...

The part of the map I have created is the cargo hold and I don't feel it is too bad but I can't be certain until I have some feed back from other people.

It is difficult to see it all due to the whole... texture thing but this is on the cat walk looking over all of the containers which will hopefully be the main battlefield with many corners to hide and close encounters to engage in while you can be picked off from above.


Wednesday, 21 November 2012

Art - Character environment and face

I began my idea a while back of a clock that can manipulate time (Slow and fast) and the ability to use all energy used in that time frame to send a pulse of energy to inflict its damage.


The clock also happens to be a space cowboy that fights monsters on many planets and in many universes to help rid of all evil.


But who said he can't have fun while doing so... The next step will be to model his face in 3dsMax which I feel shouldn't be to difficult.

Sunday, 18 November 2012

I have a basic sketch of the level I would like to create, with this set aboard a ship I have allowed a spacious area where storage creates are held to allow for climbing, sniping and close encounters.

 off to the sides of that are the corridors which will be then focused close/medium combat with some side rooms to allow survival during these encounters and objects to hid behind.

 another spacious area being the kitchen where there will be obstacles once more aiding both for and against the opponents as they fight for the better weapon spawns, a side room branching off here as well for more survivability and for the player to be more cautious for.

 Right now there are stairs leading up to other levels and down to other levels but depending on how big this is in UDK they may not be needed.