Sunday, 24 February 2013

Incoming!

Deadline not far away now which means putting the peddal to the metal and getting all my work done and to look very beautiful! I look forward to presenting our work as it has been going well, we all seem to be pulling our weight and all of us want to!

I am taking over the enviroments task for the Pitch Doc because we need the art to be done and I have the time to get this done lowering poor Harrys work load which is quite a lot. He has got some great concepts being drawn up that are looking amazing and I think this art style is perfect for the game!

Still working my way around the stupid project plan and the template the lies!!!! I am confusing my self by attemping to equal my work in accordance to this template: I have been told to not think too much about it which proves more difficult than imagined.

All in all not a lot of work to be done, pretty relaxed on that front!

Monday, 18 February 2013

Progress v2.0

As time has flown by so has work. I have blitzed through my pitch document text and finished polishing it up the other day with the help of my friend in Denmark who checked over my grammar and made sure he could understand what my text was saying.

As a group we seem to be advancing quite well, although slightly worried about art I understand it can't be the most enjoyable thing to do and Harry has promised it'll be in on time so it all looks good!

We're going through who is doing what again as dead line is closing in and the "project plan" is now being encountered. It looks strange, I am sure the text will be easy but I always think too much about how to make it perfect and the template doesn't look right considering I am to write 500 words approx and the document contains 1,700 words!!

David made some great background page designs for the pitch document and has volinteered to put the document together which is cool, means I can get working on some other things and not have to worry so much about the pitch document getting finished. Just the enviroments need writing up for it  now I think.

                                                        (The cool background!!!)

The prototype is definatly looking cool... besides some not so amazing graphics it is really nifty what is being programmed and Darren seems to be loving it all. (sarcasm) It looks very painful from what I can gather from his body language and extencive violent language.

Saturday, 9 February 2013

Breif Level design

Durin the few days of Uni we attended we had some productive talks on what we're going to do, how we're going to go about things! I am excited to see how this prototype Darren is going create will turn out especially as we have a level for the prototype.


The level it'self isn't that great, I mainly wanted to focus on getting all our mechanics we have into a small quick level purely so it could be done fast and displayed easily for people to see. You will see here that my photoshop skills (not paint... don't be fooled) are not that great, But I have made this from just a scribble on paper to a perfectly scaled image.






I posted this in our facebook group ready for slander and other hurtful things but it was welcomed by darren who is whipping it up soon!

There was also a key for this but facebook has lost it...

Sunday, 3 February 2013

Idle

The story seems to be the main time killer for me right now and although it really really is not taking up a lot of time in comparison to the work I have set out for me with this document: It will be the more difficult task. I have been quite busy with actual work that pays money so getting time to work on these things has been a slight effort when I have to balance it with some useless procrastination and painfully relaxing games.

My biggest challenge so far is taring my self away from my PC... to stop playing Shogun 2 but everytime I battle my self in an attempt to withdraw from games I keep saying the deadly words. Just one more!!

But I have won a good few times and in thoes times I have gotton through my work very quickly and spending a good hour making sure it's good enough, it seems I spend more time making sure I like what has been written than actually writing it.