Friday, 22 March 2013

LevelDesign

In the process of completing our prototype 2 level which I am going to be really impressed to see. It's a lot bigger than our last one so hopefully we'll get a better feel for the game with this one. Got a bunch of free time from work now as well which means more uni work can be done! I also know more about the GDD now so I can start on that at some point once I get these levels out the way. 

So until next friday... 

Friday, 15 March 2013

Not a lot has happened since uni on Wednesday since I have been in work almost all the time and I am feeling fatigued so sleep has been using my time after work.

I did get a chance to look at some game user interfaces to help give me ideas for ours or useful suggestions.

I am committing to writing this blogg especially since we have set up notifications now on clockingit. Feels like things are a lot more organised now.

Wednesday, 13 March 2013

What now...

Pre Production phase 2 has begun!!

And I am not too sure where to go now... The GDD is an obstacle that I have never encountered and when looking at templates for them it turns out some of what they say might be good and some useless. Which mean I have to wait to know how to write one and I was really hoping for a head start so I could get working on this ASAP and I just can't do that mentally when I am walking in the dark.

Reaserch has been all of my tasks so far and I feel like it is time wasted. I am not doing anything other than looking at what other people have done when I could be getting started on this mountain of a document (In comparison to any I have writen before). I am stressing a lot over this because I feel useless just "reaserching".

There is still a new level to design for Prototype 2.0 so that'll be getting done soon.

Good news is that our team has encorperated a new method to keep track on our wrok where every Monday, Tuesday and Friday we write down what we think we'll achive for our next meeting and then if we have done our target. This will hopefully prevent late work, it'll help us see if anyone needs help or pushing to work.

Tuesday, 5 March 2013

Natural Disaster or Man Made?

Okay so pretty appauling finish. Just terrible. From being so possotive about everything I begin to hate the world again.

I thought everything was finished and done which was my mistake for not checking up and seeing if anything needed being done. Clearly this was not the case as we were so unprepared working on the pitch document up unil the final minute and then that needed printing and binding so late to presentation class. Great.

For the design aspect of this group we failed that day, "battle of de som" failed.

That being said it couldn't have got worse. But it did.

The actual presentation was a state, again ill-prepared, sloppy and I could have been a lot convincing if I had the time to prepare which will be made next time.

There was not a good point about that presentation, from poor presenting to being talked over by my own team members and being contradiced during the presentation embarresing us further. This showed that as a group we ****ed up. Anything we do diffrently next time will be an improvement but I will make sure this never happens again along side other team members with the same attitude! We are going to nail the next one, by making a plan for out presentation so we look like a team and not a group of kids introducing our selfs for the first time. We will meet up days earlyer and finish our work and have it so we can't do anything on the last day because we have nothing to do.

So putting that behind us. The show must go on.

Sunday, 24 February 2013

Incoming!

Deadline not far away now which means putting the peddal to the metal and getting all my work done and to look very beautiful! I look forward to presenting our work as it has been going well, we all seem to be pulling our weight and all of us want to!

I am taking over the enviroments task for the Pitch Doc because we need the art to be done and I have the time to get this done lowering poor Harrys work load which is quite a lot. He has got some great concepts being drawn up that are looking amazing and I think this art style is perfect for the game!

Still working my way around the stupid project plan and the template the lies!!!! I am confusing my self by attemping to equal my work in accordance to this template: I have been told to not think too much about it which proves more difficult than imagined.

All in all not a lot of work to be done, pretty relaxed on that front!

Monday, 18 February 2013

Progress v2.0

As time has flown by so has work. I have blitzed through my pitch document text and finished polishing it up the other day with the help of my friend in Denmark who checked over my grammar and made sure he could understand what my text was saying.

As a group we seem to be advancing quite well, although slightly worried about art I understand it can't be the most enjoyable thing to do and Harry has promised it'll be in on time so it all looks good!

We're going through who is doing what again as dead line is closing in and the "project plan" is now being encountered. It looks strange, I am sure the text will be easy but I always think too much about how to make it perfect and the template doesn't look right considering I am to write 500 words approx and the document contains 1,700 words!!

David made some great background page designs for the pitch document and has volinteered to put the document together which is cool, means I can get working on some other things and not have to worry so much about the pitch document getting finished. Just the enviroments need writing up for it  now I think.

                                                        (The cool background!!!)

The prototype is definatly looking cool... besides some not so amazing graphics it is really nifty what is being programmed and Darren seems to be loving it all. (sarcasm) It looks very painful from what I can gather from his body language and extencive violent language.

Saturday, 9 February 2013

Breif Level design

Durin the few days of Uni we attended we had some productive talks on what we're going to do, how we're going to go about things! I am excited to see how this prototype Darren is going create will turn out especially as we have a level for the prototype.


The level it'self isn't that great, I mainly wanted to focus on getting all our mechanics we have into a small quick level purely so it could be done fast and displayed easily for people to see. You will see here that my photoshop skills (not paint... don't be fooled) are not that great, But I have made this from just a scribble on paper to a perfectly scaled image.






I posted this in our facebook group ready for slander and other hurtful things but it was welcomed by darren who is whipping it up soon!

There was also a key for this but facebook has lost it...