Here it is. The End.
Hand in has been done. In the end David did work very hard with programming, textures ect and got the level looking pretty. Unfortunately just before we burned the game onto the disk... our matches stopped working so the game is literally unplayable. That sucks. But it's more than I expected to have.
This project was half a failure because we fucked up. The successful half is that we can learn from this.
Work HARDER is the biggest thing here... earlier on in the year there wasn't enough work being done for design or art. No matter the case we could have gotten more done but I think a lot of people are still in the student mind set and un-motivated. The lack of art through out the entire project was abysmal but this is a learning year so hopefully that won't happen again and I know I'll improve on my following up and even assisting art.
I will keep saying this that I am also at fault, I am no way near perfect and I slacked off too through out this project, by just being lazy and that's not happening again.
For hand in though I made this which was pretty cool:
The hand in case looks really cool! ready for the shelf in stores... just without the game.
I have been very negative through out this post but I must commend people too. David was really good in the last few weeks and did a lot of work and it wouldn't have looks as good as it did without him. Its a real shame it can't be played because it was quite fun to play and he did an excellent job taking over for Darren.
Wednesday, 14 August 2013
Tuesday, 6 August 2013
A title with meaning.
So I'm just out of breath now, I'm as unmotivated as I've ever felt on this course because we're so late in and we don't have a level. Not one level. It's been on going like this for so long and it devastates me that I find it so hard to care for my own project.
To go from having this image in my mind of the game and I know it was never going to look the same but I expected something to look at. Everything has taken far too long for the art. The character, the level, the textures and it's just worn me down. I have tried chasing these up and motivating and demanding and requesting and speaking about it and saying "it's not good enough" and here we are. With no level. I honestly hate this.
All I can do now is convince my self not to stress because I know we are not going to be able to hand anything worthy in. It's going to be worthless because of my bad planning and a horrific progression of work although I fully exclude Darren in this since he's been the hardest worker and very professional with getting it done and managing to enjoy life too :)
It just saddens me to finish below my already low expectations.
To go from having this image in my mind of the game and I know it was never going to look the same but I expected something to look at. Everything has taken far too long for the art. The character, the level, the textures and it's just worn me down. I have tried chasing these up and motivating and demanding and requesting and speaking about it and saying "it's not good enough" and here we are. With no level. I honestly hate this.
All I can do now is convince my self not to stress because I know we are not going to be able to hand anything worthy in. It's going to be worthless because of my bad planning and a horrific progression of work although I fully exclude Darren in this since he's been the hardest worker and very professional with getting it done and managing to enjoy life too :)
It just saddens me to finish below my already low expectations.
Friday, 2 August 2013
Mission Impossible?
So deadline even nearer now and I know we are not going to hit it at all... alls to do now I feel is to try and get the best out of what we got and try to get as much done! The other thing to do is look back on how I can improve, as the team leader I have made errors, many of them and I need to learn from them if i'm to lead again next year.
1. I need to be more confident and assertive - I feel that I needed to be that guy who meithers everyone for work and keeps bugging people just so we hit the deadlines and milestones. I need to follow up and motivate people to get work done.
2. I need to do more work my self - I need to set the example and I have been messing about with design for too long, it should have been done years ago. I need to help other little jobs like doing more textures and maybe even learning 3ds max to do some modelling.
3. I need to stick to my plan - At the start of the project I had such a perfect layout for design and art and when the vertical slice arose I postponed so many tasks when we should have worked through them and just worked harder. I feel that I have clumped all the tasks at the end and this is my wrong doing for that.
On another note though...
BAM... cool texture...
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