So just moving onto the pitch Document now, thought I'd give it a bit of TLC so I wrote a little on the game overview side:
Hexicronic is a strategy/action game where you have to draw a
path for a spaceship through many different locations in space in search for
unimaginable fortune in the form of a “Hexicronic”. To make things challenging,
while navigating through the space asteroids will be flying at the player in
which they have to defend against using their reflexes and quick thinking. Asteroids
will fly in on the screen randomly some with different mechanics so it doesn’t
get so repetitive and can indefinitely increase the difficulty level as the
player attempts to keep their spaceship in once piece through the levels.
In the search of the “Hexicronic” you buy the cheapest ship
you can find with all the money you own. Now you must travel across the vast space
which is the universe, upgrading your ship as you go along with money you
salvage along your journey. To do that, a path must be navigated to avoid death
and scavenge valuables in the attempt to find the “Hexicronic” to ultimately gain
untold riches!
As I said just a little bit to describe the game, since it is more on a pick up and play game for Androids and such I thought against writing my usual essays of back story.
I have also written on the mechanics of "Path drawing" and "Asteroids" so I need to get some art to accompany them to make sure it all looks dandy!!
A problem I've en counted with design - art limitations is that I'm unable to draw up a spaceship the looks visually pleasing and I'd really want more than one spacecraft available to the player, I feel having multiple options in an app is a real repayable factor in these sort of games as I have found out the hard way a lot of wasted time later! Ideally I want 3 different space crafts with each different strengths and weaknesses like one more agile, one more durable and another maybe in between the both. This I feel would give the player a satisfying sense of picking "their" own spaceship rather than being handed one and then getting the luxury of still getting them both eventually, this can always lead to future updates with more space crafts more ideas which can make the game easily playable many a time just to get all the upgrades/spaceships or even new backgrounds.
My inspiration from these ideas are a mixture, a bit from a game called "Hill Climb" some from "Pokemon" and then also from these images I found:
Obviously I have to minimise my thoughts here since I'm talking post release but I am trying to prioritise the idea of making this repayable since it is the core strength of a game like this, I feel if it's only entertaining on the one play through then we'll have done something wrong.
So... Now art!
I have set out to create some cool backgrounds for our game, given we're going for a geometric look this is what I have made:
I have made a lot of these quite dark mainly because I was mainly thinking they'd be subtle background images that you could only just make out while defending your ship but the grey scale in the middle is a favourite at the moment so I'm going to go ahead and try to make more similar to that.
My biggest challenge is creating the space craft... which I'm going to have to work on... ALOT!






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