Wednesday, 9 October 2013

Thinking...

Onto another week developing the idea of our game and I've spent some time thinking about what gets me to keep playing an app I play on my phone. 

Using my real life experience with addictive games I mainly pin it down to having to collect enough money/points to unlock cool or ridiculous advantages or visual aesthetics! With this I suggested we implement a money system to allow the play to keep saving for upgrades and the continuation on playing. Using mini games to acquire the coins the player will have several different places to find these games, some of which will be very difficult while others easy with less reward.  

It's an obvious and simple idea but I feel it should fit well into the game. 

Another idea I liked is placing the player in a solar system rather than just a planet. Each planet will have a mini game to collect coins with (same mini game just more difficult ect) and each planet will have a shop with upgrades to your ship. This will make the playing field look much bigger and suggest that there are more options but the problem comes when we need it to not look shit... and space is cool... so we have to make it look simple but good at the same time! 
This is just the doodles that I used to get some of the ideas while I draw a story for myself so I can immerse my self within. 

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